You should update that supposed release date to 2023 ;-)
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please help, Ive been trying everything I can think of the get out of the spot where you first get scanner but Im just stuck in that room! I cant jump high enough to get out, help?!?
Edit: stupid fucking secret tunnel.
Ok, this game is amazing, wow, good job!
Spent in it around 2 and a half hours so far, finished with... emm... unexpectedly high %, but still sure i didn't do everything i could've done. Left few small places unexplored. Highly recommend.
*spoilers below, idk how to do that fancy blue on blue text :p*
Ok, i think i found new bug, since i didn't see anyone here mention it. If you jump on top of a top Kaakana in 3.5, and activate scan, you can phase through walls while getting carried away. Pretty neat, didn't have to learn a double jump (never was able to do that either). Easy way out of bounds.
I decided to try the game out, because i remembered Beyond Good & Evil, photographing some monsters and fantastical creatures, and loved the idea. But the out of bounds, meta jokes, easter eggs and, well, so much more content than expected, it's just amazing. Hope the full version will be as full of surprises.
Keep up the good work, borb ;)
Thanks for the commentary! You bet there will be TONS of surprises to be found...!
The phase-thru-walls thing, although originally a bug, is an intended feature at this point :D
(PS. You can do the fancy blue text by setting Format to Heading 1.)
This has come together so nicely over the months!
I love how the double-jump can be used to find 'secret' areas. It really captures that sense of mystery. Looking for a mushroom cap that lights up at the perfect frame to assist in this. It's out there somewhere!
I *think* that one of the butterflies flew off to another screen and got lost somewhere in the world. Hopefully I can track them down or they respawn in the original screen but I need to test this more.
I may try to decode the rune language to see what they say :D maybe the runes are just translations of the area names?
Only downside of the demo is accidently falling into a screen of no-return where the demo ends and having to load a save.
Favorite tune so far is when scanning the comet. So ominous!
Thanks for continuous support! :D
I should probably make an explanation blogpost of the runes. 🤔
TBH, I've removed the frame-perfect double jump from the upcoming full game (demo still has it!), it was a bit too easy to find accidentally (someone even thought it's a mandatory technique for progressing!), and it also made speedrunning infuriatingly difficult. So it gotta go!
PS. At the moment, the only way to get the butterflies back is to load a save.
Secret preview of the canyon at the boss bottom left
This game is great! Congratulations!
Hi, can anyone please give me a hint how to get to 2.6 if it's possible? From 2.5 I can't get to the right (too high jump). I managed to get to the narrow horizontal tunnel in 3.5 (the one that the topmost bird flies through) and throug it to 3.6, but there seems to be no way to ride that bird to jump up from 3.6 to 2.6.
You need to use the hidden frame-perfect double jump for getting to 2.6!
There's so many good things in this.. So unique, I remembered it after 2 years back, when I played it for 15 min. And now again I must quit after 15 min, because controls are really unpleasant (sliding!, speed), music is broken (? all glitchy and harsh) and graphics are just a little too unclear... It needs some polish... but very interesting!
Please just open Celeste and copy the physics! And graphical clearness.
I just opened Celeste and copied the physics (forgot to paste them, though).
I also added graphical clearness (wiped my monitor with a screen cleaner)
Ok. Is there a practice ROM for double jumps? I think that is where this is at now. I am pretty sure I have to either triple jump with quick retries (is that possible?) or hit either of two double jumps with long walks back and my success rate on double jumps right now feels like it is <0.7%. I really have no idea what I'm doing, I just hit "jump, wait till peak, scan, wait a miniscule amount, scan, wait a miniscule amount half as big as the last one, jump" and hope it works, and sometimes it does.
But it's too rare for me to do outside of a standing jump right now, and the only places accessible with a standing multi-jump that are inaccessible otherwise (to me right now) would need back-to-back double jumps (either 2 or like a million to climb up the waterfall chute in 2.8/3.8) and if I'm right about 0.7% then at 1 attempt per 4 seconds it will take around 16 straight hours for me to have a 50% chance of success and that sounds like practice ROM training time would be a better idea to me.
Okay, for future people, here's what I've figured out:
To double jump, start a scan at the height of your jump. Then, whenever you want, hit jump BEFORE ending your scan. You want to end your scan something like 1 or two frames after you hit jump. You don't actually need to push jump after you end the scan, just before it. As far as I can tell, you are limited to 1 double jump per jump (i.e. no triple jumps) but idk for sure yet.
i've come to the conclusion that making the double jump is way to finicky so it will remain a demo feature - it won't be possible in the full game. i think it makes speedrunning the game more accessible when it's not dependent on frame-perfect input...
Man, I am stumped on getting to Mt. Sus. I finally found the invisible blocks in the sky (2.1). after trying to double-jump off the bear in 3.1 to reach 3.2 and, alternately, trying to triple jump without success in the small chute under the clouds in 2.7 in for several hours. The blocks just lead back to the party house (2.2), though, and although we are on the previously-inaccessible roof there is nothing new to scan and we are prevented from jumping to what would presumably be 1.2 by something on the other side of the screen transition. We also can't jump through the one-tile gap at the top-right of 2.1 to reach 1.1 :/ I've been trying to jump off the last invisible block in 2.1 so that I just barely clear the stairs down to 3.1 and then correct right to avoid landing on that little dirt lip at the top left in order to preserve bounce height so I could bounce all the way to the top left of the screen and land on that ledge, but 1) it's really hard, especially since the stuff you are jumping off of and around is invisible and 2) I *think* but cannot be sure because there are invisible blocks that there may actually be a max height that flowers launch you no matter how high you were beforehand and the whole plan is impossible.
Anyone know how to get up there? I've got a lot of clouds left to scan ;)
1.1 and 1.2 happen to be where the current end-game softlock is so that blocked-off screen transition makes a little more sense now ^^; still can't get to Mt. Sus :(
Spoilers for getting to Mt. Sus:
you can get to Mt. Sus from the in-bounds tutorial area!
there's a secret path in the first Kaakana room.
Thanks so much for your reply! I accidentally deleted my savefile, though, or maybe the update made it incompatible, but it shouldn't take too long to rescan the stuff I know how to reach.
I never thought of using
to reach a non-adjacent room (and the two Mt. Sus rooms that are connected to
aren't useful for getting to the main body of the mountain (i.e. where all the clouds are, and the top of the waterfall you see when double jumping up from 3.8). That said, the party house redesign seems to have