EMUUROM in Thinky Direct May 29!


Announcement time!

EMUUROM will take part in the first ever THINKY DIRECT, a showcase livestream event of upcoming thinky games, happening next week on May 29, 6PM UK time.

This means that during the following days, I’ll be shaking from panic-flavoured, coffee-infused excitement. Instead of coating the oh-so-much-reused story trailer with some fresh paint, I created a brand new trailer for the event. I swear it’s the best one yet! I’m finally starting to get the gist of effective trailer editing - and the quirks of Davinci Resolve-

OH yeah that still happens. But you see, Resolve only threw that wrench in my gears once I already had rendered a releasable version! Based on that, I deduce that Resolve has started to like me.

What else

Thinky Direct will kickstart this year’s Cerebral Puzzle Showcase Steam event that EMUUROM is naturally taking part in as well. I think it’s the third time already? Always a pleasure, nevertheless! As a bonus, I’m also participating in the ongoing Nordic Game Conference Steam event, organized by the kind people of Spelkollektivet. More events lead to more wishlists, and you know what - the mythical 5000 wishlist barrier has finally been broken!!

Yes, this happened literally today - I had to update this blogpost to break the news! This was already a MAJOR milestone, and I can’t wait to see how things will look like after Thinky Direct!

Speaking of which, I created some new key art for it! It’s a combination of previous pixel art and hi-res art pieces, check it out:

In hindsight, combining the two artstyles was an obvious choice. Thanks to Rokonuxa for the suggestion! I liked the result so much that I even made some wallpapers out of it, for both PCs and phones! Available for download in the FAQ section of emuurom.com.

How about the development

Now that we’re here, I might as well give a quick primer about how EMUUROM development is going right now.

Lately, I’ve been polishing and iterating on a certain endgame section whose design one particular playtester didn’t really jibe with… And I think he was right! It’s much better now: there’s less tedious walking between places, and the focus is more on the interesting stuff (which I obviously can’t talk about, you know).

Now, there’s only really the finale left (and the bugfixes, playtesting fixes, etc etc). I started working on the finale last week, and I have a solid month to make it work before I gotta return to my dayjob: I was informed literally yesterday that my furlough is about to end in June. Which means…

Interesting times ahead, for sure. I’ll try to get most of the game finished during this month’s allotted time - let’s see how far I can get! There’s still a lot to do so I’m not gonna promise anything - we know how that has went in the past, don’t we?

Anyway, I’d like to talk more about development but I’d really like to develop the game instead, so let’s just leave it at that… and see you all at the THINKY DIRECT! If you haven’t, go check the event’s trailer already - can you guess which game’s footage they show first?

(Another good point for trailer editing: when in doubt, use Edvard Grieg.)

Until next time!

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Comments

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Very cool.

(+2)

Yessssssssssss! So excited! Wishing you the best ✨

(+2)

many thanks!!!