0.1.c & 0.1.d - polishing further!
EMUUROM » Devlog
I've quietly shipped two minor updates, here's a combined changelog (lol as if I remember which version fixed which ones)
- A scanning glitch on screen transition removed (again..!)
- Ahavena breathes bubbles now.
- Variant forms of some Emuuroms now show up under the same entry, as they should.
- A flipped swimming sprite for the player! It now conveys better that you jump downwards underwater.
- A super annoying bug where Kotiloene kept falling from bridges is finally properly fixed.
- Some level design adjustments; most visibly, replaced one Kotiloene shortcut with another one.
- The lead melody of the main theme is now one octave lower, makes for a more pleasant experience imo
- Controller support: when a controller is in use, the "press a button to do a thing" messages show the corresponding buttons on the (XBOX-layout) controller.
Files
index.html Play in browser
Version 9 Feb 09, 2020
emuurom-0.1.d.exe 2.4 MB
Version 4 Feb 09, 2020
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EMUUROM
Nonviolent creature-scanning metroidvania
Status | In development |
Author | borbware |
Genre | Platformer, Puzzle |
Tags | 8-Bit, Exploration, Metroidvania, Non violent, Pixel Art, Retro, Short, Speedrun, TIC-80 |
Languages | English |
Accessibility | Subtitles, Configurable controls, Interactive tutorial |
More posts
- EMUUROM Status Update... 2023?Feb 29, 2024
- 0.8.2.1 - Time for world domination!Jul 31, 2023
- 0.7.0 Intuitive interface (and many other changes)Feb 21, 2023
- EMUUROM status update 2022Dec 31, 2022
- 0.6.3 Runes of EMUUSep 29, 2022
- 0.6.1. Pageturner's paradox!Sep 13, 2022
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