0.1.i - The sign where one's home biome reflects
EMUUROM » Devlog
Another "final" demo update is live! Now the focus is in the polished map & dex UI, but there's also some changes under the hood.
- Kehreejä variants have their colours tweaked
- map
- cleaner, easier-to-read look with the sign sprites gone
- the sign text background colour reflects the biome now
- Kehreejä sprites have their own colours
- a certain Emuurom shows up...!
- dex
- bugfix: if you find "too many" entries, the blue colour does not change back to red
- Emuurom sprites are in their correct colours now
- some OOB emuurom sprites fixed
- kotiloma bump sound does not repeat
- credits: out of screen text fixed
- bugfix: Otukka does not move when being scanned anymore
- bugfix: Kaakana's velocity does not get applied to your jump velocity if it is being scanned
- some under-the-hood fixes for flashing effects (mostly applies to OOB emuurom)
Happy playing!
Files
index.html Play in browser
Version 13 Jun 30, 2020
emuurom-0.1.i.file 3.1 MB
Version 4 Jun 30, 2020
emuurom-0-1-i.dmg 1,010 kB
Version 5 Jun 30, 2020
emuurom.0.1.i.exe 2.4 MB
Version 8 Jun 30, 2020
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EMUUROM
Nonviolent creature-scanning metroidvania
Status | In development |
Author | borbware |
Genre | Platformer, Puzzle |
Tags | 8-Bit, Exploration, Metroidvania, Non violent, Pixel Art, Retro, Short, Speedrun, TIC-80 |
Languages | English |
Accessibility | Subtitles, Configurable controls, Interactive tutorial |
More posts
- EMUUROM Status Update... 2023?Feb 29, 2024
- 0.8.2.1 - Time for world domination!Jul 31, 2023
- 0.7.0 Intuitive interface (and many other changes)Feb 21, 2023
- EMUUROM status update 2022Dec 31, 2022
- 0.6.3 Runes of EMUUSep 29, 2022
- 0.6.1. Pageturner's paradox!Sep 13, 2022
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